A downloadable game for Windows

CONTROLS

WASD/Arrow Keys - Move
Space/A/Up - Jump
Z - Interact
X - Skip Text

Have you ever seen a reality destroyed? Everything collapses to nothing in an instant. There’s no light, nor darkness; there is simply absence, a nothingness beyond what you can comprehend. All that which once spanned the cosmos, compressed into a single point. Energy aching to be released.

Until suddenly…it explodes. Light and color and fire and love, barreling outwards from the origin point to create a new world from the ashes of what came before. A world without form or direction. A world in need of guidance.

In Oorigenne, you play as a being called an Oorb. Oorbs are made out of the same limitless potential that precedes the creation of a new world. They are responsible for ensuring that each young universe grows to become prosperous and strong. To do this, they must understand the world and its inhabitants, ensuring that they are all cared for properly.

So go forth. Explore. Meet the denizens of your new home. Grow to love (or hate) them. There is no right answer; after all, it is up to you to decide their fate.

Updated 3 days ago
Published 10 days ago
StatusPrototype
PlatformsWindows
AuthorShoobius
GenrePlatformer
Made withGodot
Tags2D, Singleplayer, storygame
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Download

Download
Oorigenne 46 MB

Install instructions

I apologize for the lack of a web-playable version. The project does work in the web, but there was an engine error regarding the sound effects that made in unplayable while moving. I apologize for the inconvenience!


Try the Windows version if you're still interested. Thanks for checking the page out regardless!

Comments

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(+1)

Hi everyone! Shoobius here! I’m leaving a comment down here because I like to have my game descriptions be wholly focused on actually communicating the game and the e story.

Unfortunately, due to significant time constraints/extenuating circumstances, I was only able to make about a fifth of the content I wanted to make. The original plan was for 7 total powers (one for each color of the rainbow), a world about 4-5 times the current size, and a final boss fight.

It would have also seen you actually painting the ground beneath your not-feet, rather than just kind of turning a different color. The effects would be tied to the color of the ground rather than the player’s color, which would allow for unique problem solving by painting things in different patterns. For example, a paint that makes you go fast and a paint that bounces you could be combined to launch you far across the map.

Alas, in its current state, the project is closer to a linear platformer with an interesting physics system than an open-ended Metroidvania. Believe it or not, about 90% of the actual content of the game was made in one day - during the previous days, I only had time to work on the individual systems like dialogue and painting (which, I admit, were over engineered for the scope of this jam).

Speaking of dialogue, I put a heavy focus on both writing and atmosphere (through things like SFX and animations). Once it became clear I would not be able to include the content like I wanted to, I decided to at least attempt to communicate the “vibe” that I was going for. It might not end up being a very popular decision, but I hope at least a few people get enjoyment out of it.

Anyways, if you’ve gotten all the way down here, thank you so much for reading! If you’re participating in the jam, make sure to leave a comment so that I can rate your submission. And if you’re not participating, I still think you’re cool and you should leave a comment so that I can thank you personally ;)